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Sep. 17th, 2012 10:17 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Name: Levi
Journal:
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Contact: Already on file~
Other Characters Played: Zephyr Shadiene, Hanako Ikezawa, Tomoyo Sakagami, Vanitas, Edge
Series: League of Legends (Canon OC)
Character: Ahri
Timeline: After one of her battles at Summoner's Rift.
Personality: Ahri has always been curious about most things, and learns much from experiences. Those who know her believe she actually enjoys learning new things, although she doesn't often show it. Ahri has a carefree spirit when not on the battlefield and spends her free time relaxing when not causing trouble for others. Most of the time, Ahri is rather mischievous, pulling pranks and generally causing mayhem. She sees most people as simply a source of entertainment. She employs odd tactics in battle, darting around and causing chaos within enemy ranks while taunting her enemies and giggling like a hyperactive schoolgirl. While other champions just want to get the battle over with, she wants to have fun while doing so.
Ahri does have a more serious side, however. Part of her still dreams of becoming more human, no matter how far away that goal may be. After becoming partially human, Ahri began having moral issues with draining the life of innocents, due to becoming more human. It came to the point where she stopped attacking men, which put a complete halt to her goal of becoming human while she debated the conflict between her evolving humanity and her way of achieving her goal of becoming fully human...until the League offered her an alternative. While she has stopped draining the essences of normal men, Ahri has no qualms about doing so to enemy champions. Ahri now hesitates before attacking humans, and will only fight them in self defense or if she feels they deserve to die. However, this hesitation does not apply to enemy champions on the battlefield. When she is injured, Ahri is cruel and merciless in battle, and will even go so far as to torture her opponent before finally dealing the killing blow. She has a low tolerance for pain however, and in extended battles will retreat rather than fight on. Even though she'll no longer attack normal men (well, without provocation anyways), it doesn't stop Ahri from being a flirt and a tease, taking advantage of their kindness to get something, then crushing their hopes.
Background: Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends. (This is her official background. Below is a somewhat expanded background since she joined the League.)
Since joining the League of Legends, Ahri has become a formidable opponent on the battlefield. Utilizing hit & run tactics, she sows chaos among the enemy ranks, taking down opposing champions whenever possible. She learned the landscape of Summoner's Rift quickly, the most common battleground of the summoners. Taking advantage of shortcuts through the forest, Ahri waits patiently for enemies to arrive, before striking like a coiled snake. When things go bad, she falls back to one of her allied turrets, using the firepower to take cover. Although she did not enjoy getting injured, Ahri did not particularly fear death. The reason being, there was a respawn system that would revive any champion slain on the battlefield. Over the course of her first few battles, she found an ally in fellow champion Sona Buvelle. Although the girl was mute, she was capable of creating beautiful music that invigorated her allies, including Ahri. With the fact that Ahri enjoyed the music, and that it helped win battles, she became somewhat protective of Sona, going out of her way to aid her if she was in trouble.
Eventually, a new battlefield was discovered, known as the Twisted Treeline. Ahri was sent to one of the first battles here, and she didn't like it. The landscape was twisted, and alien. Unnatural. The battle did not go well in Ahri's favor, and they were pushed back. She absolutely refused to go back, and instead stuck with battling at Summoner's Rift.
Abilities/Additional Notes: Being a fox, Ahri has better than average hearing and sense of smell.
Ahri's weapon is a ball of energy that steals life essence from her opponents. She will also retain the following abilities:
Essence Theft (Passive): Whenever Ahri uses Orb of Deception, she will occasionally heal herself slightly.
Orb of Deception: Ahri throws her orb of life-stealing energy, which passes through opponents, and returns back to her, passing back through them. This attack deals damage both ways.
Fox-Fire: Ahri creates three blue fox fires which circle around her until an enemy comes within range. When this happens, the fox fires shoot off and home in on the closest enemies.
Charm: Ahri blows a kiss at a target opponent. If the attack succeeds, it clouds the judgement of the affected, making them temporarily forget everything but their newfound desire for Ahri.
Spirit Rush: Ahri's ultimate attack. She darts around, hurling essence bolts at enemies which deal a considerable amount of damage.
Advocate Note: Ahri is not an advocate.
Sample Journal Post:
[Voice]
Well now, this city looks charming. But where's all the fun? Everything seems so dull...
Perhaps a few...adjustments are in order?
[A girlish giggle can be heard.]
Yes, I think that's just what it needs.
Sample RP:
Ahri reclined with her back against the tree trunk. She'd only been in Paradise for a few days, but she was bored. She missed the action back at the battlefields. The fighting, the stalking, the chaos, the noise. All of it. She let out a sigh, looking down at the ground a few meters below. Her tails swished quietly to and fro. She summoned her ball of energy to her hand, tossing it up and catching it again.
There had to be something she could do to spice things up a bit. Anything. Her thoughts drifted off thinking about the layout of the city, the locations of all the buildings she had seen so far. A noise caught her attention. Someone was coming this way. Finally, something to entertain her. She sat up into a crouch, pulling her tails up to help conceal her presence. Ahri smirked and held back a giggle. Someone was about to get frightened half to death.